The Hunt for Red Mithuna |
The Hunt for Red Mithuna |
Submarine RolesEach submarine is broken up into 3 roles controlled by individual team members: the CONN, SONAR, and TORPEDO
CONN - Console of Naval Navigation
The CONN is responsible for navigating the submarine. On each turn, it can make one of three possible moves:
TURN - Turn the submarine 60 degrees clockwise or counter-clockwise MOVE - Move the ship one unit along its current heading IDLE - Do nothing Whenever the position is updated, it must send the new coordinates of the submarine to the other two stations. The CONN must also reply to DETONATION and ECHO commands from other submarines as it is in charge of the master position. The CONN cannot repeat the same action twice in a row, except for IDLE SONAR - Sound Navigation and Ranging Station
The SONAR is responsible for detecting the presence of other submarines in the game. On each turn, it can make one of the three possible moves:
OMNI - Sends a PING that all submarines within 3 cells along any axis must respond to with an an ECHO. This submarines location is also revealed to the PINGED submarine DIRECTED - Sends a ping that all submarines along the current heading and within 6 cells must respons to with an ECHO. This submarines location is also revealed to the PINGED submarine. IDLE - Do nothing Whenever the SONAR receives a position update from the CONN, it must update its position. Whenever it receives a PING from an enemy submarine, it should check if it is in range of the submarine. If the SONAR should be detected, it must send an ECHO to reveal its location to the enemy sub and it can reveal the location of the pinging submarine to the operator. The SONAR station cannot take the same action two turns in a row. TORPEDO - Tactical Ordained Range Potatoes with Extremely Disastrous Output
The TORPEDO is responsible for sinking other submarines. On each turn, it can make one of the two possible moves:
FIRE - Fire a torpedo along the current submarines heading at a set cell IDLE - Do nothing When a FIRE action is taken, the TORPEDO sends a LAUNCHED command containing the location of this submarine. Then, two turns in the future, it sends a DETONATION at the predetermined target cell chosen when fire was taken. If a submarine is in this location, it will be destroyed and return a HIT command and the TORPEDO station can display this to the operator. The TORPEDO may not use the FIRE action while a missile is still in the water. |
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